Thursday, March 31, 2011

Sid Meiers Civilization V

I could try to argue that the new city-state feature in Civilization V makes up for the lack of clearly defined religious and governmental institutions, but sadly I'd be lying. City-states are single city nations that players can either make allies of, ignore, or attack and take over. Gaining their favor grants your society access to their goods and gives you another loyal sword should your nation go to war, but ultimately I found the limited interaction I had with them pretty boring. Sure, it's fun to make a city-state that borders the opposite side of my enemy's nation an ally, watching as they attack them on their flank, but you can't do much else with them. Still, I guess I do kind of get a sick bit of pleasure of even mildly manipulating lesser powers to achieve victory…

Plot:
Winning, actually, is where one of Civilization V's weaknesses come to light. While players can win through either diplomacy (via building the United Nations and being elected the leader), conquest (by taking out all other nations), science (by building a space ship and launching it), culture (by completing five of the policy tree branches), or by having the biggest score in the year 2050, in all the games I played it seemed it was overly difficult to get anything but a timed or military victory against the AI when starting from the earliest period. The AI is simply far too aggressive once they're on your borders, and no amount of gifts or other concessions would keep them from deciding to attack me. Attacking would then force me to focus on my military, taking my cities' production away from building the other scientific or cultural items I needed to win. It's more than a little annoying to play for ten or more hours only to realize that the victory you've been working towards is going to be thwarted by a belligerent computer player. I mean, look, I'm all for the blood of nations on my hands, but sometimes I like to be peaceful too, you know?

Still, if combat is what you're looking for, Civilization V has it in spades, and it's better than ever. In past Civilization games you could "stack" enemies on a space on the board, allowing you to make gigantic armies that players had to smash against one another turn after turn -- with results only really savvy strategy players seemed to fully comprehend. Civ V, on the other hand, doesn't allow stacking at all, forcing players to use more strategy than ever. With hexagon-shaped tiles making up the board, players now maneuver fewer units so that they can surround enemy forces, or use powerful units to choke off key points like mountain passes. Ranged units can also now fire over other units, making players carefully consider every army formation. As a result, combat is vastly more satisfying than it has ever been, feeling much more like a game of chess than a simple game of my-numbers-bigger-than-yours.

Release Name: Sid Meiers Civilization V DLC Pack-P2P
Size: 972.80 MB
Links: NFO, Homepage
Download: HOTFiLE | FileServe, Torrent Search

System Requirements:
Minimum : Recommended:
OS : Windows XP SP3/ Windows Vista SP2/ Windows 7 Windows Vista SP2/ Windows 7
Processor : Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz 1.8 GHz Quad Core CPU
RAM : 2 GB RAM
Disc Drive : Required for disc-based installation
Hard Drive : 8 GB or more
Video Card : 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound Card: DirectX 9.0c-compatible sound card
DirectX : DirectX version 9.0c DirectX version 11

Other Requirements:
Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.

Key Game Features:
Believable World- More than just a strategy game the expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.
Inviting Presentation - An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.
Huge Battles - Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
Live History - Write your own epic story each time you play. Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
Improved Diplomacy - Negotiate with some of history's most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.
In-Game Community Hub - Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world. The game itself now serves as the hub of community activity, featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It's now easier than ever for players to become involved in the global Civ Community.
Modability - With unprecedented modding tools, players will have unlimited options for modifying Civilization V any way they like.
New Hex-Oriented Play Spaces - New play area orientation into hex spaces, rather than traditional squares, offers new challenges in game area exploration and expansion.

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